Saturday, January 12, 2013

The Books of Today

I've always enjoyed browsing through Youtube watching what creative stuff people are up to. It's sometimes better than what's on the boob tube. There is, however, one phenomenon that I can't help but notice lately. Although, this has already been a previous topic in one of my earlier blog posts, I am positively certain that video games, especially under the genre of Role Playing Games, can be considered the advanced books of today...interactive books to be precise. Nevermind eBooks, I personally have never had love for this concept of putting books in digital form for tablet, desktop, or laptop reading. Paper has always been, sorry for the tree hugging hippies, and will forever be the best way to read something IMO. The feel, the texture, the smell of the paper, those are just irreplaceable. And trees grow back anyway.

For an age group, which would be from the late 20's to the early 30's of today, our exposure to the golden age of video game publishing (especially RPG's) would land right smack in the time frame of our teenage years (mid 90s to early 2ks).

For entertainment purposes of course, this would be no different to how people who have enjoyed their books, short stories, and novels, would reminisce about how delightful the experience of uncovering the plots was through the centuries, ever since the printing press was invented. Concepts and ideas have become creations worth conveying to any willing reader thirsty for knowledge.

Now, I must admit, RPG's helped me raise my reading speed when I was a kid. I had to! So I could finish the game and find out the plot! More than salvation from illiteracy of course, were the socio-political, philosophical, and even theological concepts that publishers (mostly devised by the Japanese game houses) forced down on our young innocent minds. I suppose this helped kids advance to more highly intellectual topics that were usually force fed to students in college anyway, and we were consuming these during our elementary and high school years!

Anyway, I'll just leave the video links down below. Most comments come from people reminiscing about the stories they've played through in years past, but it's pretty incredible to see different forms of art and media cross paths in one platform, i.e. video games. To be patrons of the arts though should be given an expanded meaning given the entertainment value that this platform is meant to convey. I am amazed how creative people are when given a context or theme to expand on. So to parents of young kids, take the video game industry seriously. They aren't a waste of time and you aren't making a mistake of exposing your kids to worthwhile titles. It's no different from choosing what your kids will read between two books on paperback.

Because I'm feeling lazy putting captions on, I'd recommend randomly selecting one if the thumbnail fancies you. As with any story, context and familiarity to that context is important, so I am pretty sure that the impact to a viewer who hasn't any inkling about a game would be diluted in any case. It's sort of like what someone said before about Mel Gibson's The Passion (of the Christ), if you aren't a Christian who's familiar about the doctrine of the religion, then you're just watching a guy getting brutally tortured for 40 minutes (well, I can't recall what the particular number was, but that's the gist of the idea). These are just leads, of course, for any curious person who's clueless on what to look for on Youtube:

All compositions, statements and opinions of the author are copyright © Earl T. Malvar 2009-2013. All rights reserved. There is no honor, respect, admiration, intellectual and academic dignity garnered through plagiarism.

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