Monday, October 19, 2015

Pokemon...Pokémon 20th Anniversary Goodies Just Around the Corner IT'S PIKACHU!

While I advocate healthy living, gym training (contextually apt with this post yeah) and eating right. It's an awesome treat for long-time Pokemon fans with the release of a re-chubby-sized Pikachu plushy by Banpresto. This monster is 25 centimeters or roughly 9.8 inches tall. Now I've scoured the net looking for this limited edition collector's piece and only Play-Asia has this for pre-order for $20 a pop. I saw this listed on Amazon Japan a month ago, but it somehow got delisted.

Here's a seasonally appropriate version that was just released though:


20 years is a mighty long time and there's no doubt a generation was raised with Pokemon, especially the mid 90's kids and teenagers (which I'm a part of). I have to say this plumpy version of Pikachu is on the upper end in terms of quality. Pikachu seemed to have shredded and got lean muscle training with Ash through the years

Meanwhile, I came across this Kotaku Australia post of humongous Pokemon plushies

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The Charmander (56 centimetres tall!) and Mega Charizard are amazing. Here are the details, please note that I am in no way affiliated with this artist:

  *Image from


Pokémon (ポケモン Pokemon?, /ˈpoʊkeɪmɒn/ POH-kay-mon)[1][2] is a media franchise owned by The Pokémon Company,[3] and created by Satoshi Tajiri in 1995.[4] It is centered on fictional creatures called "Pokémon", which humans capture and train to fight each other for sport.

The franchise began as a pair of video games for the original Game Boy, developed by Game Freak and published by Nintendo. The franchise now spans video games, trading card games, animated television shows and movies, comic books, and toys. Pokémon is the second-most successful and lucrative video game-based media franchise in the world, behind only Nintendo's Mario franchise.[5]

The franchise celebrated its tenth anniversary in 2006.[6] Cumulative sales of the video games (including home console games, such as Hey You, Pikachu! for the Nintendo 64) have reached more than 200 million copies.[7] In November 2005, 4Kids Entertainment, which had managed the non-game related licensing of Pokémon, announced that it had agreed not to renew the Pokémon representation agreement. Pokémon USA Inc. (now The Pokémon Company International), a subsidiary of Japan's Pokémon Co., now oversees all Pokémon licensing outside of Asia.[8] As of 2013, the Pokémon media franchise has grossed revenues of ¥4 trillion worldwide[9] (equivalent to US$37.76 billion). The brand earned $2 billion in 2014 alone.[10]

For now and until 2016 hits, here's something also to look forward to.

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And here are things to get yourself preoccupied with!

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Google Play:

Apple iTunes:

Pokemon Updates:

Pokemon Unova League Battle Cameron VS Ash - Full Battle HD

Mega Charizrd X vs Mewtwo. ENGLISH. full battle HD ( pokemon the origins )

Looks like Red still tops Ash on trainer skill *trollololol*

All compositions, statements and opinions of the author are copyright © Earl T. Malvar 2009-2015. All rights reserved. There is no honor, respect, admiration, intellectual and academic dignity garnered through plagiarism.

Wednesday, October 14, 2015

The Shenmue III Kickstarter Slacker Backer Campaign

For hobbyists who lived through the 16-bit videogame wars, the demise of Sega was arguably one of the most interesting aspects of videogame history. A puny hedgehog that went against the industry juggernaut that is Nintendo, Sega seemed so determined at upgrading its hardware every chance it had, which in my view, had left its fans struggling to catch-up and get cozy with their new pricey toys just as the game libraries started to get interesting for the different Sega console systems.

The Dreamcast, similar to its predecessor, the Sega Saturn, had visionary technological themes embedded on itself. Online access and the client to server gaming experience, at this point, weren't impossible to be grasped at all; just as we see how ubiquitous internet-based gaming is now, more so for mobile devices.

Shenmue was probably one of those visionary games that had led to fully interactive, upscaled gaming experiences, thus inspiring game developers to envision and work on Grand Theft Auto, Assassin's Creed, and other immersive, open (and semi open, non-hallway) games.

Shenmue had its moments and while sometimes I had to roll my eyes when the cutscenes just took too long, there was meticulous care in crafting this game. This can be quite the nightmare for obsessive compulsive people.

As for Shenmue II, I only got hold of this title a few months back and it was made for Microsoft's Xbox 360. I'm just going to assume that it plays smoother than the first one given how far console technology has improved over the years.

I'll be elaborating on its history and perhaps some gameplay moments in another post, but for now, here's a Wiki link on the franchise:

This post is meant to spread the word that a Shenmue III Kickstarter project was initiated a few months back and given certain milestones, the developers are once again probing the market for interested contributors to the project. It seems like they want to push the envelope with their end product by setting new milestones for the project and that apparently costs money.

Contributions can be made through Paypal now since the Kickstarter funding period had long expired:

Here's an interesting excerpt from Shenmue's entry on Wikipedia:


Suzuki plans the Shenmue story to cover eleven chapters over at least four games. Shenmue II was released in 2001 in Japan and Europe and 2002 in North America. Sega cancelled Shenmue III after the first two games failed to recoup their development cost.
In 2012, Sega told Eurogamer that Shenmue was "among its most requested rereleases."[66] In 2013, ranked Shenmue #1 on their list of "10 Sega Games Desperate for a Modern Reboot".[67] On June 15, 2015, Suzuki announced a Kickstarter crowdfunding campaign for Shenmue III during Sony's E3 conference. In just over nine hours, the campaign reached its initial $2 million goal.[68] On July 17, 2015 Shenmue III was officially funded on Kickstarter with 6.3 million USD, becoming the fastest-funded and the highest-funded video game project in Kickstarter history.[69]

All compositions, statements and opinions of the author are copyright © Earl T. Malvar 2009-2015. All rights reserved. There is no honor, respect, admiration, intellectual and academic dignity garnered through plagiarism.